VR is a useful tool for the improvement and customization of the classical clinical settings. The aim of this paper is to present an innovative virtual-based cognitive rehabilitation protocol. We also present the results of a patient, SB, who showed an improvement in the results of the test in both the target and non-target cognitive domains.

An Immersive Cognitive Rehabilitation Program: A Case Study

Pedroli E.
;
2019-01-01

Abstract

VR is a useful tool for the improvement and customization of the classical clinical settings. The aim of this paper is to present an innovative virtual-based cognitive rehabilitation protocol. We also present the results of a patient, SB, who showed an improvement in the results of the test in both the target and non-target cognitive domains.
2019
Inglese
Heidelberg
Biosystems and Biorobotics
21
711
715
5
978-3-030-01844-3
978-3-030-01845-0
Springer International Publishing
none
Pedroli, E.; Serino, S.; Cipresso, P.; De Leo, G.; Goulene, K.; Morelli, S.; D'Avenio, G.; Stramba-Badiale, M.; Grigioni, M.; Gaggioli, A.; Riva, G....espandi
273
info:eu-repo/semantics/conferenceObject
11
4 Contributo in Atti di Convegno (Proceeding)::4.1 Contributo in Atti di convegno
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11389/30798
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