This paper focuses on the use of Augmented Reality technologies in relation to the introduction of game design elements to support university medical students in their learning activities during a human anatomy laboratory. In particular, the solution we propose will provide educational contents visually connected to the physical organ, giving also the opportunity to handle a 3D physical model that is a perfect reproduction of a real human organ.

Augmented reality gamification for human anatomy

Fucarino A.;
2019-01-01

Abstract

This paper focuses on the use of Augmented Reality technologies in relation to the introduction of game design elements to support university medical students in their learning activities during a human anatomy laboratory. In particular, the solution we propose will provide educational contents visually connected to the physical organ, giving also the opportunity to handle a 3D physical model that is a perfect reproduction of a real human organ.
2019
Inglese
11385
409
413
5
978-3-030-11547-0
978-3-030-11548-7
Springer Verlag
Augmented reality; Gamification; Human anatomy; Medicine; Mobile learning
no
276
11
Argo, A.; Arrigo, M.; Bucchieri, F.; Cappello, F.; Di Paola, F.; Farella, M.; Fucarino, A.; Lanzarone, A.; Lo Bosco, G.; Saguto, D.; Sannasardo, F....espandi
none
info:eu-repo/semantics/book
3 Libro::3.1 Monografia o trattato scientifico
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11389/44837
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